16.6. Rendering Options Window

The Rendering options window (shown in Figure 16.4) contains controls that set global options that affect how the plots in the active visualization window are drawn, as well as, look at information related to the performance of the graphics hardware VisIt is running on. The Rendering options window can be brought up by selecting Rendering from the Main window’s Preferences menu. The Rendering options window contains three tabs. The Basic tab contains basic rendering options, the Advanced tab contains advanced rendering options, and the Information tab contains information about the rendering performance of the graphics hardware VisIt is running on.

16.6.1. Basic Rendering Options

The Antialiasing, and Specular lighting options are covered in the Making It Pretty chapter.

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Fig. 16.4 The basic rendering options

16.6.1.1. Changing surface representations

Sometimes when visualizing large or complex databases, drawing plots with all of their shaded surfaces can take too long to be interactive, even for fast graphics hardware. To combat this problem, VisIt provides an option to view all of the plots in the visualization window as wireframe outlines or point clouds instead of as shaded surfaces (see Figure 16.5). While being less visually informative, plots drawn as wireframe outlines or as clouds of points can still be useful for visualizations since it is possible to do the setup work like setting the view before switching back to a surface representation that is more costly to draw. To change the surface representation used to draw plots click on either the Surfaces, Wireframe or Points radio buttons below the Draw objects as label.

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Fig. 16.5 The different surface representations

16.6.1.2. Using display lists

VisIt benefits from the use of hardware accelerated graphics and one of the concepts central to hardware accelerated graphics is the display list. A display list is a sequence of simple graphics commands that are stored in a computer’s graphics hardware so the hardware can draw the object described by the display list several times more quickly than it could if the graphics commands were issued directly. VisIt tries to make maximum use of display lists when necessary so it can draw plots as fast as possible.

By default, VisIt decides when to and when not to use display lists. Typically, when running VisIt on a local workstation with plots that result in fewer than a couple million graphics primitives, VisIt does not use display lists because the cost of creating them is more expensive than just drawing the graphics primitives without display lists. When running on a Unix version of VisIt on a remote computer and displaying the results back to a workstation using an X-server, it is almost always advantageous to create display lists for plot geometry. Without display lists, VisIt must transmit the plot geometry over the network to the X-server every time it renders an image. VisIt can be set to either use or not use display lists all the time. To change the way VisIt uses display lists click on either the Auto, Always or Never radio buttons below the Use display lists label.

16.6.1.3. Stereo images

Stereo images, which are composites of left and right eye images, can convey additional depth information that cannot be expressed by images that are generated using a single eye point. VisIt provides four forms of stereo images: red/blue, red/green, interlace, and crystal eyes. A red/blue stereo image (see Figure 16.6) is similar to frames from early 3D movies in that it appears stereo only when using red/blue stereo glasses. Unfortunately, red/blue stereo images are not very useful for visualization because colors are lost since most of the color ends up in the magenta range when the red and blue color channels are merged. Red/green stereo suffers a similar color loss. Interlaced images alternate lines in the image with left and right eye views so that squinting makes the image look somewhat 3D. VisIt’s crystal eyes option requires the use of special virtual reality goggles for images to appear to be 3D but this option is by far the best since it allows interactive frame rates with images that really appear to stand out from the computer monitor. VisIt does not use stereo imaging by default since it makes images draw slower because an image must be drawn for both the left eye and the right eye. To enable stereo images, check the Stereo check box. To change the type of stereo images generated, click on either the Red/Blue, Interlace, Crystal Eyes or Red/Green radio boxes under the Stereo check box.

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Fig. 16.6 Some various stereo image types

16.6.2. Advanced Rendering Options

The Shadows, and Depth Cueing options are covered in the Making It Pretty chapter.

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Fig. 16.7 The advanced rendering options

16.6.2.1. Scalable rendering

VisIt typically uses graphics hardware on the local computer to very quickly draw plots once they have been generated by the compute engine. This becomes impractical for very large databases because the amount of memory needed to store the graphics commands that draw the plots quickly exceeds the amount of memory in the graphics hardware. Large sets of graphics commands can also degrade performance when they must be shipped over slow networks from the compute engine to the VisIt’s viewer. VisIt provides a scalable rendering option that can improve both of these situations by creating the actual plot images, in parallel, on the compute engine, compressing them, and then transmitting only an image to the viewer where the image can be displayed.

Scalable rendering can be orders of magnitude faster for large databases than VisIt’s conventional image drawing strategy because large databases are typically processed using a parallel compute engine. When using scalable rendering with a parallel compute engine, VisIt is able to draw small pieces of the plot on each processor in parallel and then glue the image together before sending it to the viewer to be displayed. Not only has the image likely been created faster, but the size of the image is usually on the order of a megabyte instead of the tens or hundreds of megabytes needed to transmit graphics commands, which results in faster transmission of the image to the viewer. The drawback of scalable rendering is that it is usually not as interactive as graphics hardware because each time the view is changed or some other change is made to the plots, the image must be resent to the viewer over the network.

VisIt can automatically determine when to stop sending geometry to the viewer in favor of sending scalably rendered images. The scalable rendering threshold determines when VisIt switches between sending geometry and doing scalable rendering. The threshold is based on the number of polygons to be rendered. The scalable rendering threshold can be changed by entering a new number of polygons into the When polygon count exceeds spin box. The number is specified in thousands of polygons.

It is also possible to have VisIt always or never use scalable rendering. To change the scalable rendering mode, click on either the Auto, Always or Never radio boxes under the Use scalable rendering label.

16.6.3. Rendering Information

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Fig. 16.8 The rendering information

16.6.3.1. Scalable rendering

The scalable rendering indicates if the compute engine used scalable rendering to render the image displayed in the viewer. The use of scalable rendering is indicated next to the Use Scalable Rendering: label.

16.6.3.2. Frames per second

The frames per second refers to the number of times that VisIt can draw the plots in the visualization window in the course of a second. VisIt displays the minimum, average, and maximum frame rates achieved during the last draw operation, like rotating the image with the mouse. They are displayed next to the Frames per second: label. Some actions that force a redraw do not cause the information to update. An example of this is resizing the visualization window. To make VisIt update the frame rate information after each time it draws the plots in the visualization window, check the Query after each render check box.

16.6.3.3. Polygon count

The polygon count refers to the number of polygons used to represent the plots in the visualization window. VisIt displays the polygon count next to the Approximate polygon count: label.

16.6.3.4. Plot extents

The plot extents are the minimum and maximum locations of the plot in each spatial dimension. The plot extents are the smallest bounding box that can contain the plots in the visualization window. VisIt displays the plot extents for each dimension next to the X Extents:, Y Extents: and Z Extents: labels. .